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A whole mess of Unarmed Combat Feats (& a new class)

commentaryI never really liked the standard unarmed combat rules, or how the Monk worked. The D&D system draws a line between manufactured weapons and natural attacks, and it draws them for a...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Okay, here's an idea. I actually like this a lot. I think I'll change the Martial artist so he can have either the Unarmed Combat base feat or Brawler.Brawler [Power, Unarmed]Requirement: Humanoid...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Hmm that looks great. I think that with that you have all the bases covered. Kudos Mellow

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Re: A whole mess of Unarmed Combat Feats (& a new class)

someone on here did a whole rewriting of the unarmed system and made the unarmed strikes effectively weapons. You had big two handed strikes that were martial weapons, and things like a jab which was...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

That was me. It's been offline for a while, but I can bring it back easily enough.The major advantage of such a system is that it simply piggybacks on ordinary weapon rules for handedness and...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

I like the system, but the whole martial stances thing seems unnecessary, as do the defensive stances (which can be replicated by challenges/stunts/feats).I'd just have it so you can use a light or...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

The reason I'm not handling it that way is to ensure that there are no weird/abusable interactions involving unarmed combat. Deflect Arrows is somewhat minor, but there's a homebrew Dueling mastery...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

It's fine. At least you're still on the right topic! The thing about natural attacks is that there's no way to handle them that isn't weird in some way.Yours becomes wierd by aggressively treating...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

My real problem with your system, Mellow, is that it makes all natural weapons unarmed. Poor bear, now he provokes 3 AoOs from the man he's trying to maul. If I so felt like it, I could allow players...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Val: Nope. Note that in the paragraph talking about that, it says that only creatures without a natural attack gain the "nonproficient natural attack" of a flailing slam. The rules in that paragraph...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Since all natural attacks would have the Unarmed descriptor, and the unarmed descriptor says:Quote:Unarmed: Because of their small size or design, these weapons are the equivalent of an unarmed...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Well THAT was unintentional.Unarmed: The design of these weapons provides a benefit to characters specializing in martial arts combat.

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Quote:So, iterative attacks are only usable with manufactured weapons? If I'm a 6th level Berserker without a weapon, I just get my single slam, even though I have two iteratives?Yep. An example is...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Or alternatively, you can just read the glossary in the Monster Manual which says:"A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Heh, I finally printed this out and read it all. ^_^ So, now I've got a couple of questions.What, precisely, are the types of each of the attacks granted? It seems that everyone starts with a...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

They all grand the same type of attack because they are all meant to be mutually exclusive. Within the feat they grant a second slam attack exactly like the first, so you may attack twice with them as...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Then I suppose that the line in the first paragraph about being able to reach 19 attacks with a combo of armed and unarmed attacks is a legacy statement?You are not your magic weapon and armor. You...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

With unarmed combat you can make 8 attacks (4 attacks per slam)With Two Weapon Fighting you can make 7 attacks (4 attacks with primary, 3 attacks with secondary).With Razorfiend you can make 2 extra...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Heh, Razorfiend actually gives you 3 extra attacks, so you're only off by one!Okay, so EM 9 applies to the BM *and* EM3 granted attacks?You are not your magic weapon and armor. You are not your spell...

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Yes. Both natural attacks are the "same".Oh, okay. I can see where the confusion lies. Yeah, I'll clean up that wording at some point.

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Re: A whole mess of Unarmed Combat Feats (& a new class)

Hmm. I think I want to take a slightly different approach here, but I need some time to think on it...You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold...

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